Film

And so I Wrote Something to be Read

Not only do you get a 2D cartoon representation of me, you also get some quotable gems I've probably (wisely) moved away from.

Cartoon Amir.

Cartoon Amir.

In all honestly, this is a cool film series published by FOCAL PRESS with some interesting, and talented(this word is meaningless in many ways, but not always) filmmakers.

I however, did not reread this after it was sent 6 months ago to be published, because, what is the point of revising archived opinion?

With that said, can it possible be the best thing I've ever written? Not sure. 

Enjoy, share and let me know your thoughts.

BIG BRAINS - SMALL BUDGETS: DIY FILMMAKING ADVICE

ADR and acting....

Coming from an acting background, I personally despise ADR. Sometimes, like today, it is a necessary evil. However, with that said, the audio specialist's who make it work are amazing at what they do, and at what they can endure.

On Hollywood films, ADR is par for the course. But, something is always lost in the translation. The level of disconnect from the initial scripted (or not) words, to the performance,  to the sterile soundproof booth is the grandest of artifice. I cringe whenever I find myself in that situation.

However, my experience tells me that it's never as bad as it is when you hear it, raw, out of the monitors at the sound studio.     

my man Ojan at Stems Post.

my man Ojan at Stems Post.

9.7.14 - 9.14.14 - THE LIST

Film list from the previous week:

1. Steamboy - Kazahuro Otomo 
2. Metropolis - Rintaro 
3. Battles Without Honor and Humanity - Kinji Fukasaku
4. Dodes'ka-den - Akira Kurosawa
5. Galaxy Express 999 - Rintaro (the film version)

This was an anime heavy month for me, as I had to reexamine the form for various purposes. The sensibilities at times are out of sync with what I personally enjoy, but in other moments and depending on direction, the works are spellbinding.  

Some of my favorite films of all time are "anime", although most of those titles fall unto the Ghibli team, which mostly functions in a separate category then "anime" in it's most common associations. It's almost impossible to dislike what Ghibli produces, but I feel hesitant to even write about those works, because to do so feels heavily redundant. If you don't enjoy what Ghibil has to offer, you're probably not interesting in movies in general.  

But there are some other anime classics that remain deeply integrated into my psyche.  The sheer weight of imagery in AKIRA, the collective works of Satoshi Kon, and Shinichirō Watanabe's Cowboy Bebop series are some examples.  Yes, these examples are generally the touchstones for the genre, but again, I'm far from an expert in this subject.   

just gander at the insanity of this image....

just gander at the insanity of this image....


wass hap-en-in

Friends, hello.  I have not been writing up on this web device on the regular.  Maybe it's a lack of discipline, desire, or time.  It can possible be all of the above.

Irregardless, we have been quietly working on new things.  Many new things to be exact.  I recently directed some web sketches (people get angry if I call them skits) that were handed to me by one of my talented group of writing partners.  They are of the comic variety, something which I am not completely familiar with; but it was a blast, and I got to work with some talented, fun actors.  I'm not naming the project, since it works best without context for now.  

Also, I finished recordings for the new Mirs EP, MEAT ON YOUR LONELY BONEZ.  We haven't set a release date, but, it should be available in the next month or so.  THe second single (LIZA) should be available early Jan.

Lastly, I've been steadily shooting a long length film/media/whatever project since late Oct.  I want to wrap all principal photography by early March.  That's all I'll say about that. 

Now, there are other projects in varies stages of development, but these are the most tangible items.  I hope you guys tune in.

Best,
am

YOUNG BUCK available throughout the internets

Hello Friends - 

YOUNG BUCK is out now, and free to roam the vastness of the internet.  Here are three locations where you can watch, other then right on our very own front page.

And when you visit said site, please subscribe or follow or whatever that particular site refers to the act of "subscribing" .  Because when you do, I will be very excited knowing that we bonded in some form.  

Also, leave a nice comment if you where moved to do so. Nothing in the house of ANIMALS is done by force.  But a simple reminder may remind you, how this very little act enlivens our soul.

Youtube

Vimeo

Dailymotion

New works

Hello friends - 

This is a transmission from Prince Amir of Animals.  We are gearing for the release of two new works this month.

The first is a film titled YOUNG BUCK.  It will rather drop this Thursday or the following.  Please check back, or, just subscribe to my Youtube or Vimeo channels.  (you should do that regardless)

The other project is for the first single of the new MIRS EP, "Meat on Your Lonely Bones". 

Best to you, my friends. 

am

 

Young Buck.Still001.jpg

a thank you to Roger Ebert.

I'm pretty sure everybody that has had, at the very least, a sliver of interest in the movies and the language of cinema has a story to share about Roger Ebert.  

Whether it was about influence, or insight, or passion, or disagreement, Roger Ebert was big time.  

He loved movies so much, that it's inconceivable to think of any figure in these modern times, to exhibit the same anti-cynicism and commitment to cinema.  Almost all of us are in a sort of ambivalent love affair with movies these days.  For all the never ending enthusiasm and commitment to reach higher, there is always the death knell, the Holy Motors sign off.  Which was quite convincing by the way (btw ya’lls).

Somehow, both views fit.  But, it is fitting and sad, that Ebert, along with the rest of the classicist have now passed.  These were figures of what can be now called, "the good old days".  And we can cherish that, because its history has been written.  A place exists for the past.  It has happened, and it was witnessed.  The future however, is always a place of uncertainty.  Anxiety is birthed from the unknown.  And humans, given a dose of evolutionary psychology, always feel mixed about that which cannot be controlled.

The beauty of Ebert was that the man always committed to passionate thinking.  He was not afraid.  Nor was he afraid to change his mind.  

At his older age, he became a king of new media. With twitter, he could troll with the best of them.  His stance against video games as art was legendary.  Here was a man, not afraid of the consequences of thought, nor its expression.  Nor was he scared of being bullied for thinking.

Bombarded by children angered by an opinion, he pressed forward with what I can only assume was a grin.  Remember is beef with Vincent Gallo.  The man didn't back down from insults.  A classic game of "yo momma".  And he did this with a smile.  That's respectable. That’s heart.  

And no other critic could circumnavigate the mainstream all the while, championing the independent quite like Ebert. Who will ever have that leverage?  Who will ever care enough?

What a sincere love of something.  It was poetic to witness.  RIP Roger Ebert and thank you.  My mother thanks you.  She loved you.  

See you at the movies; home theater actually, because we all know that's where this is all leading, right?

gritty handheld style it is not, asshole.

After watching a recent Hollywood film lauded as one of the great achievements of the year (the year would be last), I did what I do when I can't seem to figure out the hype from the fact.  At the very least, my facts against mediocrity.

So, I turned into some reviews to hear the voice of the critic.  Now, I only do this after the movie.  Mostly, just to gauge the critical zeitgeist and maybe to pick up on points that I neglected, or tuned out possibly due to bias.  In fact, often, I want to be proved wrong.  I want to be moved to believe that the movie was a masterpiece and I was just being an asshole, or plainly, ignorant.

So, after flipping through a couple of these eloquent reviews, one phrase stood out from the rest, breathing fire into the cultural void of existence. "Gritty handheld style" was this very phrase.  

Everytime I read something so asinine, I want to stop and call out to my maker.  But the fact that this was repeated in no less then 5 reviews in back to back succession makes me think, that sometimes, people are in a haze of automation, devoid of anything critical, analytical, or imaginative.  

Gritty handheld style in this particular case was nothing at all gritty.  What the fuck does this describe?  Realism?  Well, in this particular case, not at all.  Does it describe fortitude or determination.  No.  50 million dollars with the best technical minds around making fiction never ever fucking equates to GRITTY.  Ever.  (well, actually, there are a couple cases historically.  this is not one.  and I'm assuming, the budget never crossed the 25million mark) 

What it does describe however, is that all these clowns picked up the same description from wherever the hell, like 10 years ago, and decided to use it again, and again, and again, and thus removing any descriptive quality about it, in favor of press releasing a review.  In today's language, this just fucking blows.

I call for an indefinite ban, and personal banishment for any hee-haw that uses the phrase, "gritty handheld style" to describe anything related to a film.  They can however, use it to describe their latest iphone video of there cat licking its nuts.  As long as the phone is not locked down on a tripod, and that it is in fact, gritty by definition.

curiosity.

What drives us forward?  In our younger development, we were propelled towards things in large part, because of a little thing called curiosity.  The shapes, the sounds, the textures, the possibilities of the world elicited a feeling of amazement, and a need to find out.  It was a world of endless wonder.  Limitless in scope and full of options.  A simple turn of the head informed of new opportunities.  

Then we grew up.  John Cassavetes has an interesting quote about MAN when he turns of age, and in his time, it was around 23.  I can't recall it of the top of my head, and instead of accuracy, I will paraphrase for affect instead.  Basically, he says that people lose interest in discovery around their early twenties.  All that music that got you moving, or art, or literature, or movies that challenged you, or where worthy of further investigation, all gone.  You grew up.  You put on your 3 piece, and got on with life.  The pattern, set in stone.

But what happened to life?  Curiosity was exchanged for order.  It was sold to dogma.  In our time, this process happens a little later.  Maybe in your late twenties, but possibly into you're early thirties.  We give up our search, usually by blaming the lack of time.  

Now, of course priorities change.  You have a baby, we get married, we have a multitude of responsibilities.  Shit, you have to provide for yourself.  Something that our 16 year old, first world self’s usually didn’t bother with, nor fathom its complexity.  But, what happened to the search for wonder, amazement?  Where does it go?

Do we just crawl to our evolutionary predisposition?  Does biology dictate that curiosity is not of value anymore.  “I AM WHAT I AM”, we love to say, as if, cemented from the beginning of time.

Isn't that a counterintuitive remnant of our past human life?  And here, I inject blatant commercialism that might resinate, since millions of dollars where spent to get you to buy something, by first associating two very different things.  "Stay thirsty my friends."

​a light glistens.

​a light glistens.

The Filmmakers Paradigm

Filmmaking is a stressful form.  Waiting is the norm.  No matter how enthusiastic, prepared and persistent you are, there are times where you must wait.

But, there is also another option.  The DIY route; birthed from a punk rock attitude, great to relieve temporary anxiety, or, in some cases, to reign over control and defeat anxiety.  To feel in charge, less frustrated and more enabled.  To be what seemed denied to you in world of gatekeeping foundations.

However, the ceiling is limited in height.  Not always, but more so than not.  What is this ceiling?  Audience, scope, professionalism, hierarchy, name talent, etc, etc.  Of course, none of these matter if your art beckons you to create what you need.

In my eyes, both are valid.  It's the execution of either form that matters.  But, what also matters is your piece of mind.  And if you can find it with no money, then do it.

But, filmmaking takes time.  Lots of time.  So, just know that the time you take for one thing, takes away from the other thing.  And sometimes, that particular  car chase you have in your mind does not lend itself to DIY.

What do you want?

Enter the POV.

True POV camera work is a relative staple in video games.  These games, often of the FPS (first person shooter) variety, imply a world as scene by the lead character, which by way of controller, is you, the player.

Similar to the field of vision of humans, we see exactly as the character does.  Some other information might be provided by the GUI (such as maps, weapons, etc), but essentially, you see the world through your eyes.  

Movies have used POV shoots as a supplementary technique for many years.  But, whereas it was a very difficult thing to achieve in Orson Welles world, it is easier to do in Gasper Noe's time.  The gear has gotten smaller.  The apparatus has changed.

In video games set pieces, we can move from a wide, to a follow, straight to a POV all in one movement.  

This camera flexibility and movement is the new norm in most Hollywood films.  In essence, the building of shot structure in a movie like BATMAN is rendered first in a computer.  It borrows heavily from video games.  But, a real world camera with real world actors can never be as flexible as the camera in a computer world.    

Now, here in lies a thought.  If, after all these years video games tried to be more like movies, what happens when movies try to be more like video games?

What happens when the story lines, graphics, writing gets as good or better than the movie version?  I'm sure many kids will argue that it already has.  

So, what now?  Its telling to note that the cost of the top tier tentpole video games cost as much or more then tentpole Hollywood films.  

At some point, the kids will stick to a world where there POV is in control, with options and feedback that a passive form like Hollywood movies cannot provide.  2 hours of passive entertainment versus 60+ hours of active entertainment.  You can argue that they are two different things, but, when both try to emulate one another, it becomes very hard to differentiate.

We need to get out of the passive.  We need to trust our audience a little more.  The short term gains from the sequel syndrome will have huge consequences in a few years.

The WHY's man, the WHY'S, man.

Ideas abound.  And so do scripts, treatments, synopsis's, scribbles, etc.  The challenge then and now has always been two fold (not true, but I like 2's).  Although, technology, access and credit cards make it a bit less strenuous at a certain threshold.   

A) The resources = Money, equipment, talent, time, etc.  

B) The "Why's".  Why do you want to invest the A's for the B's?  Be specific.  Search for the answer to the question, because this clears the clutter.  And, then you can judge whether the A is really worth the B for a particular project.

We can never predict the future.  You can write a 5 year, 10 year, 1 month, 7 month plan all you want.  And, I'll be the first to encourage it.  But, the world probably has other plans.  

You roll with it.  Don't put all your faith on a "singular" preconceived plan, one that is destined to change.  That's what life is.  One continuous ocean of swirls and currents and big FUCKING WHALES AND GIANT SQUIDS.